Updates

Every Floppa Felony prototype build with its full notes, newest first.

These are internal prototype builds of a placeholder project. Nothing here is a released game version.

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PROTOTYPE 34POLICEPRISONWORLD

Prison grounds cleaned up

No more bare dirt inside the prison: the ground is now grass, with concrete walkways between the buildings and around the yard fence.

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PROTOTYPE 33PRISONWORLD

Yard and punch-box escape matched to the reference

The yard is now grass, with concrete walkways from the main building doors.

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PROTOTYPE 32POLICEPRISONWORLD

Prison matched to the reference

Back to the familiar layout: main building in the north-west, the fenced yard in the middle, the police station right below the yard, the red building to its left, the patio to its right and the big parking lot at the front.

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PROTOTYPE 31POLICEPRISONVEHICLESWORLD

Prison rebuilt on the original layout

The prison now follows the original layout: a rectangular wall, the big orange main building (with an upper floor) along the front, the fenced yard behind it, and the police corner on the gate side.

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PROTOTYPE 30POLICEPRISONWORLD

Fenced yard

The yard is now a closed rectangle of chain-link fence with dark frames and barbed wire leaning in, with a walkway around it. The police buildings are all outside the fence.

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PROTOTYPE 29POLICEPRISONWORLD

Prison closer to the classic layout

The punch box now sits on a small blue guard booth in the yard's south-east corner: a grey electrical box with a lightning bolt, sparks and a "Don't Punch!" sign.

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PROTOTYPE 28POLICEPRISONWORLDFIXES

Prison escape fixes

New punch-box cage: a small fenced area with barbed wire in the corner of the yard. Punch the box inside it 3 times and the gate in the prison wall behind it slides open.

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PROTOTYPE 27VEHICLESCOMBATWORLDONLINE

Online mode (first step)

The game is now an online game: PLAY ONLINE opens the online menu with Play (public match), Server browser, Join friend by code and Private server.

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PROTOTYPE 26VEHICLESCOMBATWORLDFIXES

Roads, train ladders, first-person guns and headshots

Roads now sit on the ground: junctions are flat and crossing roads share one height instead of overlapping.

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PROTOTYPE 25VEHICLESCOMBATWORLD

Ragdolls, parachutes and bridges

Get out of any vehicle at any speed: you keep its speed, and jumping out of something fast throws you into a ragdoll

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PROTOTYPE 24VEHICLESWORLD

The real Cargo Train

The Cargo Train now runs one way like the original: out of Train Tunnel 1 in the east cliffs, past the Train Station, along the city, over the lake bridge, past the Mini Train Station and into Train Tunnel 3

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PROTOTYPE 23POLICEPRISONVEHICLESCOMBATWORLD

Cargo train, helicopters, boats and police rules

Cargo train on a railway loop past the village, dunes, depot and city: ride on it, rob the boxcars, crack the vault car with a keycard

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PROTOTYPE 22POLICEVEHICLESWORLD

World border

Invisible world border with a shimmering grid when you get close (from Floppaland)

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PROTOTYPE 21POLICEPRISONVEHICLESCOMBATWORLD

Police, gun shop, swimming and a new landscape

Switch teams with the TEAM button: police start in the prison police station with handcuffs, taser, road spikes, a pistol and a keycard

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PROTOTYPE 20PRISONVEHICLESWORLDFIXES

Map fix and driving UI

Map layout closer to the reference: no mountain or tunnel north of the prison, rolling forest hills instead

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PROTOTYPE 19VEHICLES

Real car bodies and drivers

Cars have rounded bodies, see-through glass, pillars, roofs, wheel arches and an interior with seats, dashboard and steering wheel

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