Updates

Every Floppa Felony prototype build with its full notes, newest first.

These are internal prototype builds of a placeholder project. Nothing here is a released game version.

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PROTOTYPE 50POLICEPRISONONLINE

Friendly fire off by default

Friendly fire is now off: police can't hurt police, and prisoners and criminals can't hurt each other

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PROTOTYPE 49BOTSPRISONVEHICLESWORLDFIXES

Bots can't get lost out of the map

New safety check for every bot: if it falls through the map, walks or drives past the map edge, or ends up under the ground, it is put back on the last safe spot it stood on and makes a new plan

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PROTOTYPE 48BOTSPRISONVEHICLESCOMBATWORLD

Village main street rebuilt

The village is now built around one flat main street with raised sidewalks and street lamps on both sides

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PROTOTYPE 47PRISONCOMBATWORLD

Village rebuilt

The village is laid out along its main street: a row of houses on one side, the village store and the gun store with a shared parking lot on the other, more houses behind them

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PROTOTYPE 46COMBATWORLDFIXES

Village gun store moved off the road

Fixed: the village gun store stood on the road; it is now next to the village store

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PROTOTYPE 45BOTSPOLICECOMBATWORLD

Store robberies, bank and jewelry store in the city, better gun stores

Rob the gas station and the village store: hold E at the cash register, the alarm goes off, then the store needs a while before it has cash again

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PROTOTYPE 44VEHICLESWORLD

Train on the map

The Cargo Train shows live on the map and the minimap: green means you can rob it, grey means you can't

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PROTOTYPE 43BOTSPOLICEVEHICLESCOMBATWORLD

Bridge, gun store, shootouts and smarter police

The railway crosses the highway on a bridge, and the highway median no longer blocks cars

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PROTOTYPE 42BOTSPOLICEVEHICLESFIXES

Car fix and gates for bots

Fixed: getting into a car stopped the game

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PROTOTYPE 41BOTSPOLICEPRISONVEHICLES

Bots play the game

Prisoner bots no longer hang around the yard: they pick a route and break out as soon as no guard is watching

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PROTOTYPE 40BOTSPOLICEPRISONVEHICLESCOMBATWORLD

Smarter bots, police rules, armor

Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other

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PROTOTYPE 39VEHICLESWORLD

Train showroom

The debug world now has a train showroom: every train car model stands side by side with a numbered label, next to the test railway

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PROTOTYPE 38BOTSPOLICEPRISONONLINE

You can see what police are holding

Police officers and police bots now hold their gear: nothing on patrol, handcuffs while they chase someone, and the taser, held up and aimed, once they are close enough to fire.

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PROTOTYPE 37BOTSVEHICLESFIXES

Train fixes

The Cargo Train now has a single locomotive at the front instead of two locomotives back to back.

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PROTOTYPE 36BOTSPOLICEPRISONONLINE

Smarter bots

Prisoner bots now use all three real escape routes: the sewer, the punch-box gate with the main gate, and the fence hole with the main gate.

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PROTOTYPE 35BOTSPOLICEPRISONVEHICLESCOMBAT

Proper train vault and bots

The vault car is now a real little room inside: grey steel walls, ceiling lights, a plate floor and deposit boxes along the walls.

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