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<rss version="2.0"><channel><title>Floppa Felony updates</title><link>https://floppafelony.pages.dev/updates/</link><description>Prototype updates of Floppa Felony</description><item><title>Prototype 112: Shared trains, Bank Truck and airdrops</title><link>https://floppafelony.pages.dev/updates/prototype-112/</link><guid>https://floppafelony.pages.dev/updates/prototype-112/</guid><description>Online, everyone now sees the same train in the same place, with the same cars, and the same open vaults and luggage · The Bank Truck drives the same route for everyone, and when someone blows its doors they&#x27;re open for all · Airdrops land in the same spot for everyone. Whoever starts opening one first gets it; others see that someone is opening it · Online games need this version on every computer · New name: the game is now called Floppa Felony, at floppafelony.pages.dev. The old address forwards here</description></item><item><title>Prototype 111: Smoother and safer</title><link>https://floppafelony.pages.dev/updates/prototype-111/</link><guid>https://floppafelony.pages.dev/updates/prototype-111/</guid><description>No more short freezes every few seconds: the game used to rebuild a whole character each time a bot got into a car or changed clothes. Characters are now reused, and the worst hitch got about three times shorter · Your progress is saved safely: the game keeps a backup of your last save and uses it if the save file ever gets broken (for example by a crash while saving) · Small fixes for the menu loading at startup · The developer test world and the lag notice are hidden in release builds</description></item><item><title>Prototype 110: Better online play</title><link>https://floppafelony.pages.dev/updates/prototype-110/</link><guid>https://floppafelony.pages.dev/updates/prototype-110/</guid><description>Other players, bots and the cars they drive move smoothly now: no more stutter when a network update arrives late · You hear other players&#x27; guns, each with its own sound (their shots were silent before) · Robberies are shared: when someone robs a store, starts the Jewelry Store or opens the bank vault, it&#x27;s closed or alarmed for everyone, and the police respond to it · Blowing open the prison wall opens it for everyone · Joining a server that&#x27;s already running shows you what&#x27;s already been robbed or blown open · Online games need this version on every computer (older versions can&#x27;t join)</description></item><item><title>Prototype 109: Blow a hole in the prison wall</title><link>https://floppafelony.pages.dev/updates/prototype-109/</link><guid>https://floppafelony.pages.dev/updates/prototype-109/</guid><description>New escape: a spot on the prison&#x27;s north wall behind the yard is marked with a big red X. Go through the new opening in the yard fence, hold E for 4 seconds and the wall blows open · Walk through the rubble to escape. Anyone else standing at the wall gets knocked over · The wall is repaired after 90 seconds</description></item><item><title>Prototype 108: Top Criminals board</title><link>https://floppafelony.pages.dev/updates/prototype-108/</link><guid>https://floppafelony.pages.dev/updates/prototype-108/</guid><description>New TOP CRIMINALS board in the prison cafeteria and on the front of the City Police: the six highest bounties right now, with your own name marked when you&#x27;re on it · The searchlights from Prototype 107 are gone again: they looked odd and didn&#x27;t fit how the prison should work</description></item><item><title>Prototype 107: Searchlights</title><link>https://floppafelony.pages.dev/updates/prototype-107/</link><guid>https://floppafelony.pages.dev/updates/prototype-107/</guid><description>Every prison watchtower has a searchlight that sweeps over the yard · Come near the prison as a criminal (or get wanted as a prisoner) and the nearest searchlight that can see you locks on and follows you · While a searchlight is on you, you move slower. Duck behind a wall or a building to lose it</description></item><item><title>Prototype 106: Camera and health</title><link>https://floppafelony.pages.dev/updates/prototype-106/</link><guid>https://floppafelony.pages.dev/updates/prototype-106/</guid><description>The driving camera now sits at a distance that fits the vehicle: close behind a quad or a bike, further back for trucks (a quad used to be a tiny dot in the middle of the screen) · Bigger health bar with your health as a number; it turns yellow and then red as you get hurt · When your health is low the edges of the screen pulse red</description></item><item><title>Prototype 105: Lights on in the prison</title><link>https://floppafelony.pages.dev/updates/prototype-105/</link><guid>https://floppafelony.pages.dev/updates/prototype-105/</guid><description>The prison buildings have ceiling lights now: the cell block, the cafeteria and the guard rooms were so dark the grey walls looked navy blue · Every cell has its own light, including the one you start in</description></item><item><title>Prototype 104: A city that looks lived in</title><link>https://floppafelony.pages.dev/updates/prototype-104/</link><guid>https://floppafelony.pages.dev/updates/prototype-104/</guid><description>The city streets have street lamps, trees, benches, bins and fire hydrants along the sidewalks · Traffic lights at every crossing (north-south and east-west take turns) with zebra crossings and stop lines · Lamp posts, traffic lights, trees and the rest are solid: crash into them and you&#x27;ll feel it · The sky has clouds and a proper sun now</description></item><item><title>Prototype 103: Inventory pictures and breakouts</title><link>https://floppafelony.pages.dev/updates/prototype-103/</link><guid>https://floppafelony.pages.dev/updates/prototype-103/</guid><description>The item bar at the bottom shows a picture of every gun and item, with its key in the corner. The one in your hand is lifted and outlined in gold · Bigger, easier to read text for the robbery list and the side buttons; the OFFLINE label is gone in single player · Handcuffed? A criminal nearby can come and break you out. You go free, but you lose your items and your bounty</description></item><item><title>Prototype 102: Shoulder camera, gun sounds, cell time, tyre squeal</title><link>https://floppafelony.pages.dev/updates/prototype-102/</link><guid>https://floppafelony.pages.dev/updates/prototype-102/</guid><description>With a gun out the camera moves over your right shoulder and closer, so you see your gun, the muzzle flash and what you aim at (your head used to be in the way) · Every gun has its own sound now, plus a tick when you hit someone, a knock when they go down, a click on an empty gun, reload sounds and a crack when a police bullet flies past your head · Police shots look like real shots: a bullet streak and a flash at the barrel · Big ammo counter bottom right that turns orange when you&#x27;re running low and red when you&#x27;re empty · After an arrest you sit in your cell for 20 seconds with a countdown, then the door buzzes open · Cars squeal when they slide, drift or brake hard and leave dark skid marks on the road. Crashes make a thud and shake the camera · Sidewalks are grey instead of glaring white</description></item><item><title>Prototype 101: Sounds and robbery status</title><link>https://floppafelony.pages.dev/updates/prototype-101/</link><guid>https://floppafelony.pages.dev/updates/prototype-101/</guid><description>Robberies now ring an alarm bell you can hear from far away while they are being robbed · New sounds: a cash register when money comes in, coins clinking as your bag fills, a ping for notifications (and a warning tone for bad news), a fanfare when you rank up, a sting when you become wanted, a chord when you escape and handcuff clicks when you are arrested · Top left: a list of every robbery with a green light when it is open and a red one when it is closed. Stores are counted together, and trains, the Bank Truck and airdrops show while they are out</description></item><item><title>Prototype 100: Faster, punchier driving</title><link>https://floppafelony.pages.dev/updates/prototype-100/</link><guid>https://floppafelony.pages.dev/updates/prototype-100/</guid><description>Every car and bike is now about 30 % faster, gets up to speed much quicker and grips the road better. The free starter car goes from 0 to 90 km/h in about 6 seconds (was 57) · Walking and sprinting are a bit faster · Console: carfeel &lt;speed&gt; &lt;acceleration&gt; &lt;grip&gt; lets you try other values live (carfeel 1 1 1 is the old feel)</description></item><item><title>Prototype 99: Airdrops</title><link>https://floppafelony.pages.dev/updates/prototype-99/</link><guid>https://floppafelony.pages.dev/updates/prototype-99/</guid><description>New: every few minutes a cargo plane flies over and drops a crate on a parachute somewhere out in the open · Look for the purple smoke or the purple diamond on the map and minimap · Hold E to open it, then hold out next to it for 25 seconds while the police come. Leave for too long and you have to start again · Make it to the end and the crate pops open: $2,500 to $4,000 straight into your cash</description></item><item><title>Prototype 98: Your next car</title><link>https://floppafelony.pages.dev/updates/prototype-98/</link><guid>https://floppafelony.pages.dev/updates/prototype-98/</guid><description>Above your objective you now see the next car to save up for, its price and about how many full bags (or arrests as police) it is away · When you have enough money it tells you to go and buy it at a garage</description></item><item><title>Prototype 97: The Bank Truck</title><link>https://floppafelony.pages.dev/updates/prototype-97/</link><guid>https://floppafelony.pages.dev/updates/prototype-97/</guid><description>New robbery: an armored Bank Truck leaves the Bank every few minutes and drives a loop through the city, past the Jewelry Store and the City Police · Catch up with it on foot or by car, jump onto the step at the back and hold E to blow the doors open. The truck stops and the alarm goes off · Stand in the back to fill your bag ($4000 in the truck); the cash pallets empty as you take it · It shows on the map and minimap as a gold square, with a green ring while it can be robbed</description></item><item><title>Prototype 96: Noclip fixed, nicer train stations</title><link>https://floppafelony.pages.dev/updates/prototype-96/</link><guid>https://floppafelony.pages.dev/updates/prototype-96/</guid><description>Fixed the noclip console command: switching it off now lands you back on your feet instead of leaving you flying, and if you switch it off inside a building you end up on top of it instead of stuck in the wall. It also stays on after getting out of a car, and fly off ends noclip too · The Train Station got roof posts, lamps along the platform, station name boards, a timetable, bins and a small ticket office with a clock · The Mini Train Station got the same platform details</description></item><item><title>Prototype 95: Bots on the Passenger Train, a real police station and gas station</title><link>https://floppafelony.pages.dev/updates/prototype-95/</link><guid>https://floppafelony.pages.dev/updates/prototype-95/</guid><description>Criminal bots now rob the Passenger Train too: they jump on, take the luggage from a coach and ride along · The City Police station has a proper front: navy walls with windows, a big POLICE sign, blue lamps by the door and a flagpole · The Gas Station got pump islands under the canopy, a GAS sign, shop windows and a MART sign over the door</description></item><item><title>Prototype 94: The Passenger Train</title><link>https://floppafelony.pages.dev/updates/prototype-94/</link><guid>https://floppafelony.pages.dev/updates/prototype-94/</guid><description>New robbery: every second train on the railway is a Passenger Train instead of the Cargo Train · Its green coaches have open doorways in the middle, so you can jump in while it moves, and you can walk through the whole train from coach to coach · Grab the luggage piles at the ends of each coach (hold E) for $150-300 each, then bring your bag to a criminal base. The first grab sets off the alarm · Seats, luggage racks and a ladder up to the roof on every coach</description></item><item><title>Prototype 93: A colourful city</title><link>https://floppafelony.pages.dev/updates/prototype-93/</link><guid>https://floppafelony.pages.dev/updates/prototype-93/</guid><description>The city&#x27;s buildings are no longer plain white boxes: brick, terracotta, sand, cream, sage, slate and mustard facades · Every building has rows of framed windows on every floor (some of them lit), big shop windows on the ground floor, a ledge between the floors and air-conditioning units on the roof · The extra detail stops drawing far away, so it costs little performance</description></item><item><title>Prototype 92: The Bank, rebuilt</title><link>https://floppafelony.pages.dev/updates/prototype-92/</link><guid>https://floppafelony.pages.dev/updates/prototype-92/</guid><description>The Bank is a real building now: steps up to six columns and a pediment with the bank&#x27;s name, tall windows, lamps and planters out front · Inside: a marble lobby with chandeliers, a teller counter with glass screens and desks behind it. The way to the vault leads around the end of the counter · A heavy vault door with a gold wheel that swings open when you crack it (hold E for 4 seconds) · The vault is full of cash shelves and gold bars, and has lasers once it&#x27;s open: low and high bars to jump over or crouch under, beams sweeping back and forth, or upright beams sliding side to side. Which one you get changes every time the bank opens · Bots and police walk in and out through the front door</description></item><item><title>Prototype 91: Ladders and alarms</title><link>https://floppafelony.pages.dev/updates/prototype-91/</link><guid>https://floppafelony.pages.dev/updates/prototype-91/</guid><description>You can jump off ladders again, and walk away from the bottom of a ladder instead of getting stuck on it · Police at a robbed store look around for a few seconds, then move on when nobody is there (they used to run around the counter until the store opened again)</description></item><item><title>Prototype 90: Jewelry Store clean-up</title><link>https://floppafelony.pages.dev/updates/prototype-90/</link><guid>https://floppafelony.pages.dev/updates/prototype-90/</guid><description>You crawl through the cut window gap yourself with the crawl key (Z) instead of dropping to a crawl on your own; a hint shows next to an open gap, and the crawl key is now in the key hints · Crawling looks better: your body lies where you are instead of sticking out in front of you into walls · Each jewelry case is now worth $1000, so two fill your bag and there&#x27;s enough left for everyone · No more lasers on the ground floor walls · Real stairs with steps between the floors, and no more white band when you walk up them · Cleaner building: the corners and the roof edge no longer flicker, the rooftop sign is on a board and no longer reads backwards from the roof, and the camera spotlights stay on the floor</description></item><item><title>Prototype 89: Smarter bots, throw arcs, grass distance</title><link>https://floppafelony.pages.dev/updates/prototype-89/</link><guid>https://floppafelony.pages.dev/updates/prototype-89/</guid><description>Grenades, smoke grenades and C4 show a dotted throw arc and a ring where they will land; it gets brighter while you hold the button · New setting: Grass distance (Settings &gt; Graphics, 0 = no grass), also the grass console command · The police can no longer handcuff you while you drive: they used to go to the spot where you got into the car. Someone in a car is pulled out first · Bots notice when they are not getting anywhere: on a slope too steep to climb or stuck at a wall they look for a way round, then take the road, then make a new plan instead of trying forever · Bots walk in and out of the stores through the door (no more getting stuck inside), and the police use the doors too · Bot drivers see each other driving: they slow down for cars ahead, steer around parked cars and always brake for people on foot · A bot whose car is stuck (on a fence, a rock, a slope) gets out and continues on foot. Police cars no longer get stuck at the station · Spectating bots: press F for a free camera; the panel shows the bot nearest to the camera</description></item><item><title>Prototype 88: Four-floor Jewelry Store, police vs cars, cleaner guns</title><link>https://floppafelony.pages.dev/updates/prototype-88/</link><guid>https://floppafelony.pages.dev/updates/prototype-88/</guid><description>The Jewelry Store is now a four-level building. At one of the red X marks, hold E and a laser cuts a hole in the shop window; the glass piece falls in and you crawl through. The front door is for staff and police only · Punch the display cases to break them (no more &quot;Smash case&quot; prompt): 4 punches each, and a case that grew back breaks with one. Lasers run along the side and back walls · Lockdown: breaking the first case drops steel shutters over the windows and seals the gaps, so the only way out is up · Level 1 is a camera floor with red spotlight circles sweeping between pillars, level 2 a laser floor with sweeping lasers you can barely see. Press the red GAS button to make them visible; the lasers across the exit stairs switch on and off · The roof has a stair hut and a ladder down the back wall, or jump off with your parachute · Police now notice criminals inside cars: they shoot at the car and its tyres, and at a slow car they pull you out with their handcuffs · No items or weapons while you are handcuffed or knocked down · Taser, handcuffs and road spikes are police only; switching away from police takes them off you · Train vault: the breaching charge is a small blast with smoke and a bang, no longer knocks you over, and the heavy door swings open slowly · Sprint with a gun out: the gun goes low, your arms swing like running, and aiming or shooting stops the sprint · Gun models cleaned up: no more floating bits (the shotgun&#x27;s pump grooves, triggers and trigger guards, rail teeth, bipod legs, revolver hammer) · Garage: your saved paint, parts, engine and brakes go onto the car as soon as you open the garage in it. Saved setups are now clear cards with colour swatches and Load / Save buttons, and the one on your car is marked · Trees no longer render inside out, and the filling stations now sit level with the road with a smooth driveway and a proper FOR SALE stall · Fixed flickering stripes on the outside of the Jewelry Store</description></item><item><title>Prototype 87: Trees and grass</title><link>https://floppafelony.pages.dev/updates/prototype-87/</link><guid>https://floppafelony.pages.dev/updates/prototype-87/</guid><description>Trees are no longer all the same: five kinds (oak, pine, wide crown, birch and round), each in several shapes, colours and sizes · Grass now grows on the green ground around you and sways in the wind. It stays off roads, buildings, dirt, sand and water</description></item><item><title>Prototype 86: New police tools</title><link>https://floppafelony.pages.dev/updates/prototype-86/</link><guid>https://floppafelony.pages.dev/updates/prototype-86/</guid><description>New handcuffs: two rings on their lock plates, joined by a real chain · New taser: cartridge with two glowing probe doors, a laser sight, a safety switch and a battery pack · New spike strip: folding scissor bars with spikes on every joint and handles on both ends · Fixed flickering on the side of the pistol slide</description></item><item><title>Prototype 85: New gun models and animations</title><link>https://floppafelony.pages.dev/updates/prototype-85/</link><guid>https://floppafelony.pages.dev/updates/prototype-85/</guid><description>Every gun has a more detailed model: two-tone frames, rails, grip texture, a side saddle with shells on the shotgun, brass in the revolver cylinder and more · Moving parts: pistol slides blow back, rifle and SMG bolts flick, the revolver cylinder turns one chamber per shot and its hammer falls, and the sniper works its bolt after every shot · Empty cases fly out of the gun when you shoot, and the shotgun throws a red shell when you pump it · While reloading your left paw reaches for the magazine, and every reload ends with racking the slide or the charging handle · Small breathing movement while you stand still · Shop and Power Station signs are now flat on their boards, so the text is no longer cut off</description></item><item><title>Prototype 84: Smarter police and health bars</title><link>https://floppafelony.pages.dev/updates/prototype-84/</link><guid>https://floppafelony.pages.dev/updates/prototype-84/</guid><description>Police now notice you when you sit in a car. They pull you out of slow cars and follow fast ones in a police car with the siren on · Police and robbers now walk into the roadside shops and the Power Station through the door instead of getting stuck at the walls · On patrol, police drive by the rules of the road: right lane, 50 km/h, a short stop at every junction and a safe distance to the car in front. With the siren on they ignore all of that · New: health and armor bars over the people you hit. They fade out 5 seconds after your last hit, or at once when the person is behind a wall</description></item><item><title>Prototype 83: Big lag fix and new roadside stops</title><link>https://floppafelony.pages.dev/updates/prototype-83/</link><guid>https://floppafelony.pages.dev/updates/prototype-83/</guid><description>Fixed: the game could drop to 2 FPS during robberies. A police officer kept getting in and out of a car every frame · Fixed: you had to jump to get into the small shops. Shops and forecourts are now level, you walk and drive straight in · Roadside stops rebuilt like real filling stations: asphalt forecourt with a driveway from the road, a canopy over the pumps, a white shop with big windows, a lit sign, fridges and shelves · Fixed: a small step at the Power Station door</description></item></channel></rss>
