A roadside filling station at the prison junction, with a canopy over the pumps and a white shop
EARLY PROTOTYPE · NOT A RELEASED GAME

Floppa Felony

Break out of prison, rob everything from a filling station to a power station, and get away from police that drive, chase and think for themselves.

Latest: Prototype 112 · 2026-11-14

21vehicles you can drive
11places to rob
12guns, tools and throwables
16players per server
112prototypes so far

The loop

Escape. Rob. Get away.

Every round starts in a prison cell. What happens after the wall is up to you: a quick store robbery for a first gun, a big heist with a getaway car, or a train that never stops.

The prison on the mountainside above the junction

Break out

Punch the gate box, slip through the fence or crawl through the sewer. Pickpocket a keycard from a guard on the way.

The Power Station with smoke rising from its chimneys

Rob

Filling stations, a bank vault, a jewelry store, a moving cargo train, a passenger train, an armored bank truck and a power station with lasers and puzzles.

A railway crossing on the highway with barriers

Get away

Bring the bag to a criminal base before the police catch you. They pull you out of slow cars and follow fast ones.

The Power Station heist in the east of the map

Heists

From a quick till grab to a race against the clock

Smoke from its chimneys means the Power Station is open. Fix the fuse box, get past the lasers, pull the fuel rod and race it to a base before its value runs out.

  • A stone bank with a heavy vault door and lasers that change every robbery, a four-level Jewelry Store (lockdown, cameras, lasers, roof escape), two town stores
  • Five roadside stops spread over the whole map
  • A cargo train with vault cars you rob while it moves
  • Map and minimap show what is open (green) or closed (red)
A roadside stop on the East Loop with a garage next to it

Cars and garages

Your cars, your colours, saved

Buy cars once and keep them. Drive into a garage to change paint, finish, rims, lights, spoiler, tint and horn, and upgrade the engine, brakes and suspension.

  • 21 cars, bikes and trucks, plus helicopters and boats
  • First-person driving with working dials
  • Damage, flat tyres, spike strips and drift smoke
  • Every setup is saved and comes back the next time you spawn
All vehicles →
The Rifle model on a black background

Guns

Moving parts, real feel

Slides blow back, bolts flick, the revolver cylinder turns one chamber per shot and the sniper works its bolt after every round. Empty cases fly out to the side.

  • Six guns, three police tools, grenades, smoke and C4
  • Aim down the sights, inspect, headshots
  • Health and armor bars over the people you hit
Weapons in 3D →

Under the hood

Police that follow the rules of the road

Officers on patrol drive like normal drivers. The moment the siren goes on, every rule is off.

Keep rightA patrol car aims 3 m to the right of the road centre, so it stays in its own lane on the 12 m wide roads.
50 km/h limitNo patrol car drives faster than 14 m/s, however long the straight is.
Stop at junctionsEvery junction of the road network is known. A patrol car brakes to a full stop for about a second, then drives on.
Keep your distanceA ray looks ahead of the car. If another car is closer than 9 m, it waits behind it instead of overtaking.
Siren on: no rulesChasing a criminal or racing to an alarm, police take the shortest line at full speed.

Walk meshes per building

When a match starts, the game bakes a small navigation mesh for every shop and heist building, so officers and robbers walk through the door instead of along the wall.

Buildings that level themselves

Shops, garages and the Power Station measure the ground under them and build their own foundation and ramps, so nothing floats or sinks into a hill.

Placed by a ground probe

New buildings are not placed by eye. A probe walks every road and keeps only spots that are flat, dry and clear of other roads and the railway.

A built-in lag report

When the game drops under 20 FPS for three seconds it writes down which bot used the most time and what it was doing. That is how a police car loop costing 50 ms a frame was found and fixed.

Online with bots

Up to 16 players per server, with bots filling the free places. Join by code, through the server browser or on a private server.

Made in Godot

Everything you see is built from code and simple shapes: the cars are generated in Blender from a script, the guns from parts in gun_models.gd.

Latest updates

What changed recently

All updates →

Floppa Felony is a side project, not a released or announced game. It is built next to Floppaland. There is no download, no price and no release date. The name, the map, the art and every feature can still change or be dropped. Everything shown here is work in progress.