Break out of prison, rob everything from a filling station to a power station, and get away from police that drive, chase and think for themselves.
Latest: Prototype 112 · 2026-11-14
The loop
Every round starts in a prison cell. What happens after the wall is up to you: a quick store robbery for a first gun, a big heist with a getaway car, or a train that never stops.

Punch the gate box, slip through the fence or crawl through the sewer. Pickpocket a keycard from a guard on the way.

Filling stations, a bank vault, a jewelry store, a moving cargo train, a passenger train, an armored bank truck and a power station with lasers and puzzles.

Bring the bag to a criminal base before the police catch you. They pull you out of slow cars and follow fast ones.

Heists
Smoke from its chimneys means the Power Station is open. Fix the fuse box, get past the lasers, pull the fuel rod and race it to a base before its value runs out.

Cars and garages
Buy cars once and keep them. Drive into a garage to change paint, finish, rims, lights, spoiler, tint and horn, and upgrade the engine, brakes and suspension.

Guns
Slides blow back, bolts flick, the revolver cylinder turns one chamber per shot and the sniper works its bolt after every round. Empty cases fly out to the side.
Under the hood
Officers on patrol drive like normal drivers. The moment the siren goes on, every rule is off.
When a match starts, the game bakes a small navigation mesh for every shop and heist building, so officers and robbers walk through the door instead of along the wall.
Shops, garages and the Power Station measure the ground under them and build their own foundation and ramps, so nothing floats or sinks into a hill.
New buildings are not placed by eye. A probe walks every road and keeps only spots that are flat, dry and clear of other roads and the railway.
When the game drops under 20 FPS for three seconds it writes down which bot used the most time and what it was doing. That is how a police car loop costing 50 ms a frame was found and fixed.
Up to 16 players per server, with bots filling the free places. Join by code, through the server browser or on a private server.
Everything you see is built from code and simple shapes: the cars are generated in Blender from a script, the guns from parts in gun_models.gd.
Latest updates
Online, everyone now sees the same train in the same place, with the same cars, and the same open vaults and luggage
PROTOTYPE 111 · 2026-11-14No more short freezes every few seconds: the game used to rebuild a whole character each time a bot got into a car or changed clothes. Characters are now reused, and the worst hitch got about three times shorter
PROTOTYPE 110 · 2026-11-14Other players, bots and the cars they drive move smoothly now: no more stutter when a network update arrives late