Updates

Every Floppa Felony prototype build with its full notes, newest first.

These are internal prototype builds of a placeholder project. Nothing here is a released game version.

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PROTOTYPE 40BOTSPOLICEPRISONVEHICLESCOMBATWORLD

Smarter bots, police rules, armor

Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other

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PROTOTYPE 39VEHICLESWORLD

Train showroom

The debug world now has a train showroom: every train car model stands side by side with a numbered label, next to the test railway

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PROTOTYPE 37BOTSVEHICLESFIXES

Train fixes

The Cargo Train now has a single locomotive at the front instead of two locomotives back to back.

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PROTOTYPE 35BOTSPOLICEPRISONVEHICLESCOMBAT

Proper train vault and bots

The vault car is now a real little room inside: grey steel walls, ceiling lights, a plate floor and deposit boxes along the walls.

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PROTOTYPE 31POLICEPRISONVEHICLESWORLD

Prison rebuilt on the original layout

The prison now follows the original layout: a rectangular wall, the big orange main building (with an upper floor) along the front, the fenced yard behind it, and the police corner on the gate side.

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PROTOTYPE 27VEHICLESCOMBATWORLDONLINE

Online mode (first step)

The game is now an online game: PLAY ONLINE opens the online menu with Play (public match), Server browser, Join friend by code and Private server.

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PROTOTYPE 26VEHICLESCOMBATWORLDFIXES

Roads, train ladders, first-person guns and headshots

Roads now sit on the ground: junctions are flat and crossing roads share one height instead of overlapping.

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PROTOTYPE 25VEHICLESCOMBATWORLD

Ragdolls, parachutes and bridges

Get out of any vehicle at any speed: you keep its speed, and jumping out of something fast throws you into a ragdoll

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PROTOTYPE 24VEHICLESWORLD

The real Cargo Train

The Cargo Train now runs one way like the original: out of Train Tunnel 1 in the east cliffs, past the Train Station, along the city, over the lake bridge, past the Mini Train Station and into Train Tunnel 3

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PROTOTYPE 23POLICEPRISONVEHICLESCOMBATWORLD

Cargo train, helicopters, boats and police rules

Cargo train on a railway loop past the village, dunes, depot and city: ride on it, rob the boxcars, crack the vault car with a keycard

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PROTOTYPE 22POLICEVEHICLESWORLD

World border

Invisible world border with a shimmering grid when you get close (from Floppaland)

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PROTOTYPE 21POLICEPRISONVEHICLESCOMBATWORLD

Police, gun shop, swimming and a new landscape

Switch teams with the TEAM button: police start in the prison police station with handcuffs, taser, road spikes, a pistol and a keycard

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PROTOTYPE 20PRISONVEHICLESWORLDFIXES

Map fix and driving UI

Map layout closer to the reference: no mountain or tunnel north of the prison, rolling forest hills instead

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PROTOTYPE 19VEHICLES

Real car bodies and drivers

Cars have rounded bodies, see-through glass, pillars, roofs, wheel arches and an interior with seats, dashboard and steering wheel

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PROTOTYPE 18POLICEPRISONVEHICLESWORLD

Classic HUD, 20 vehicles and a garage

New HUD: top bar with clock, prison schedule and money, key hints, round item slots, minimap with health and car health bars

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PROTOTYPE 17PRISONVEHICLES

Real escape routes

Yard rebuilt: one tall fence with barbed wire instead of confusing double fences

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