Updates
Every Floppa Felony prototype build with its full notes, newest first.
Follow with RSS: https://floppafelony.pages.dev/feed.xml
Smarter bots, police rules, armor
Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other
Read the full update βTrain showroom
The debug world now has a train showroom: every train car model stands side by side with a numbered label, next to the test railway
Read the full update βTrain fixes
The Cargo Train now has a single locomotive at the front instead of two locomotives back to back.
Read the full update βProper train vault and bots
The vault car is now a real little room inside: grey steel walls, ceiling lights, a plate floor and deposit boxes along the walls.
Read the full update βPrison rebuilt on the original layout
The prison now follows the original layout: a rectangular wall, the big orange main building (with an upper floor) along the front, the fenced yard behind it, and the police corner on the gate side.
Read the full update βOnline mode (first step)
The game is now an online game: PLAY ONLINE opens the online menu with Play (public match), Server browser, Join friend by code and Private server.
Read the full update βRoads, train ladders, first-person guns and headshots
Roads now sit on the ground: junctions are flat and crossing roads share one height instead of overlapping.
Read the full update βRagdolls, parachutes and bridges
Get out of any vehicle at any speed: you keep its speed, and jumping out of something fast throws you into a ragdoll
Read the full update βThe real Cargo Train
The Cargo Train now runs one way like the original: out of Train Tunnel 1 in the east cliffs, past the Train Station, along the city, over the lake bridge, past the Mini Train Station and into Train Tunnel 3
Read the full update βCargo train, helicopters, boats and police rules
Cargo train on a railway loop past the village, dunes, depot and city: ride on it, rob the boxcars, crack the vault car with a keycard
Read the full update βWorld border
Invisible world border with a shimmering grid when you get close (from Floppaland)
Read the full update βPolice, gun shop, swimming and a new landscape
Switch teams with the TEAM button: police start in the prison police station with handcuffs, taser, road spikes, a pistol and a keycard
Read the full update βMap fix and driving UI
Map layout closer to the reference: no mountain or tunnel north of the prison, rolling forest hills instead
Read the full update βReal car bodies and drivers
Cars have rounded bodies, see-through glass, pillars, roofs, wheel arches and an interior with seats, dashboard and steering wheel
Read the full update βClassic HUD, 20 vehicles and a garage
New HUD: top bar with clock, prison schedule and money, key hints, round item slots, minimap with health and car health bars
Read the full update βReal escape routes
Yard rebuilt: one tall fence with barbed wire instead of confusing double fences
Read the full update β