Updates

Every Floppa Felony prototype build with its full notes, newest first.

These are internal prototype builds of a placeholder project. Nothing here is a released game version.

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PROTOTYPE 65VEHICLES

Chunkier cars with their own faces

The 14 modelled cars got a second pass: taller, blunter noses and tails instead of thin wedges, and wider fenders for a more planted look

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PROTOTYPE 64POLICEVEHICLESWORLDONLINE

Waypoints, a new minimap and the most wanted list

Waypoints: left click anywhere on the map to set one. Right click, or click it again, to remove it. It clears itself when you arrive

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PROTOTYPE 63POLICEVEHICLESCOMBATWORLD

Drift smoke and paid road spikes

Cars now throw up tyre smoke at the rear wheels when you slide on the handbrake at speed

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PROTOTYPE 62VEHICLESFIXES

The Lumen, rebuilt

The Lumen light bike has a new, much bulkier model: a faceted body with a front fairing, side pods and a tail cowl, fenders with glowing strips, fat hubless tyres that glow from inside and twin headlights

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PROTOTYPE 61POLICEVEHICLESFIXES

14 more modelled cars

The other 14 cars are rebuilt as modelled low-poly 3D bodies, like the Furia and the Hyperion: sedan, police cruiser, sports car, muscle car, pickup, electric car, lowrider, hatchback, SUV, interceptor, van, camper, semi truck and monster truck

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PROTOTYPE 60VEHICLESFIXES

The first modelled cars

The Furia and the Hyperion are now real modelled 3D cars instead of being built from boxes: sharp low-poly bodies with fender humps over the wheels, proper wheel wells, angled headlights, tail lights shaped into the body, tinted glass and side air intakes

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PROTOTYPE 59VEHICLES

Solid car cabins

Car cabins look solid now: dark tinted windows, wide body-coloured pillars, a belt line under the windows and a rounded roof, on every car with a closed cabin

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PROTOTYPE 58VEHICLESWORLD

Every vehicle looks better

Real wheels on all 20 vehicles: ring tyres and rims with a lip, spokes and a hub cap. Each vehicle has its own rim style

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PROTOTYPE 54BOTSPOLICEVEHICLESCOMBATWORLD

Bots rob buildings, fairer cars

Criminal bots now walk in through the front door to rob the Bank and the Jewelry Store: in the bank they go around the counter, crack the vault and step inside while the bag fills

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PROTOTYPE 53BOTSPRISONVEHICLESCOMBAT

Criminal bases rebuilt

Both criminal bases now sit on flat ground instead of a slope, so nothing floats or sinks any more

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PROTOTYPE 49BOTSPRISONVEHICLESWORLDFIXES

Bots can't get lost out of the map

New safety check for every bot: if it falls through the map, walks or drives past the map edge, or ends up under the ground, it is put back on the last safe spot it stood on and makes a new plan

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PROTOTYPE 48BOTSPRISONVEHICLESCOMBATWORLD

Village main street rebuilt

The village is now built around one flat main street with raised sidewalks and street lamps on both sides

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PROTOTYPE 44VEHICLESWORLD

Train on the map

The Cargo Train shows live on the map and the minimap: green means you can rob it, grey means you can't

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PROTOTYPE 43BOTSPOLICEVEHICLESCOMBATWORLD

Bridge, gun store, shootouts and smarter police

The railway crosses the highway on a bridge, and the highway median no longer blocks cars

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PROTOTYPE 42BOTSPOLICEVEHICLESFIXES

Car fix and gates for bots

Fixed: getting into a car stopped the game

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PROTOTYPE 41BOTSPOLICEPRISONVEHICLES

Bots play the game

Prisoner bots no longer hang around the yard: they pick a route and break out as soon as no guard is watching

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