Updates
Every Floppa Felony prototype build with its full notes, newest first.
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Bots can't get lost out of the map
New safety check for every bot: if it falls through the map, walks or drives past the map edge, or ends up under the ground, it is put back on the last safe spot it stood on and makes a new plan
Read the full update βVillage main street rebuilt
The village is now built around one flat main street with raised sidewalks and street lamps on both sides
Read the full update βVillage rebuilt
The village is laid out along its main street: a row of houses on one side, the village store and the gun store with a shared parking lot on the other, more houses behind them
Read the full update βBots play the game
Prisoner bots no longer hang around the yard: they pick a route and break out as soon as no guard is watching
Read the full update βSmarter bots, police rules, armor
Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other
Read the full update βYou can see what police are holding
Police officers and police bots now hold their gear: nothing on patrol, handcuffs while they chase someone, and the taser, held up and aimed, once they are close enough to fire.
Read the full update βSmarter bots
Prisoner bots now use all three real escape routes: the sewer, the punch-box gate with the main gate, and the fence hole with the main gate.
Read the full update βProper train vault and bots
The vault car is now a real little room inside: grey steel walls, ceiling lights, a plate floor and deposit boxes along the walls.
Read the full update βPrison grounds cleaned up
No more bare dirt inside the prison: the ground is now grass, with concrete walkways between the buildings and around the yard fence.
Read the full update βYard and punch-box escape matched to the reference
The yard is now grass, with concrete walkways from the main building doors.
Read the full update βPrison matched to the reference
Back to the familiar layout: main building in the north-west, the fenced yard in the middle, the police station right below the yard, the red building to its left, the patio to its right and the big parking lot at the front.
Read the full update βPrison rebuilt on the original layout
The prison now follows the original layout: a rectangular wall, the big orange main building (with an upper floor) along the front, the fenced yard behind it, and the police corner on the gate side.
Read the full update βFenced yard
The yard is now a closed rectangle of chain-link fence with dark frames and barbed wire leaning in, with a walkway around it. The police buildings are all outside the fence.
Read the full update βPrison closer to the classic layout
The punch box now sits on a small blue guard booth in the yard's south-east corner: a grey electrical box with a lightning bolt, sparks and a "Don't Punch!" sign.
Read the full update βPrison escape fixes
New punch-box cage: a small fenced area with barbed wire in the corner of the yard. Punch the box inside it 3 times and the gate in the prison wall behind it slides open.
Read the full update βCargo train, helicopters, boats and police rules
Cargo train on a railway loop past the village, dunes, depot and city: ride on it, rob the boxcars, crack the vault car with a keycard
Read the full update β