Updates

Every Floppa Felony prototype build with its full notes, newest first.

These are internal prototype builds of a placeholder project. Nothing here is a released game version.

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PROTOTYPE 42BOTSPOLICEVEHICLESFIXES

Car fix and gates for bots

Fixed: getting into a car stopped the game

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PROTOTYPE 41BOTSPOLICEPRISONVEHICLES

Bots play the game

Prisoner bots no longer hang around the yard: they pick a route and break out as soon as no guard is watching

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PROTOTYPE 40BOTSPOLICEPRISONVEHICLESCOMBATWORLD

Smarter bots, police rules, armor

Bots find their way around walls, fences and buildings, step up kerbs, open doors and keep space from each other

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PROTOTYPE 38BOTSPOLICEPRISONONLINE

You can see what police are holding

Police officers and police bots now hold their gear: nothing on patrol, handcuffs while they chase someone, and the taser, held up and aimed, once they are close enough to fire.

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PROTOTYPE 36BOTSPOLICEPRISONONLINE

Smarter bots

Prisoner bots now use all three real escape routes: the sewer, the punch-box gate with the main gate, and the fence hole with the main gate.

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PROTOTYPE 35BOTSPOLICEPRISONVEHICLESCOMBAT

Proper train vault and bots

The vault car is now a real little room inside: grey steel walls, ceiling lights, a plate floor and deposit boxes along the walls.

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PROTOTYPE 34POLICEPRISONWORLD

Prison grounds cleaned up

No more bare dirt inside the prison: the ground is now grass, with concrete walkways between the buildings and around the yard fence.

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PROTOTYPE 32POLICEPRISONWORLD

Prison matched to the reference

Back to the familiar layout: main building in the north-west, the fenced yard in the middle, the police station right below the yard, the red building to its left, the patio to its right and the big parking lot at the front.

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PROTOTYPE 31POLICEPRISONVEHICLESWORLD

Prison rebuilt on the original layout

The prison now follows the original layout: a rectangular wall, the big orange main building (with an upper floor) along the front, the fenced yard behind it, and the police corner on the gate side.

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PROTOTYPE 30POLICEPRISONWORLD

Fenced yard

The yard is now a closed rectangle of chain-link fence with dark frames and barbed wire leaning in, with a walkway around it. The police buildings are all outside the fence.

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PROTOTYPE 29POLICEPRISONWORLD

Prison closer to the classic layout

The punch box now sits on a small blue guard booth in the yard's south-east corner: a grey electrical box with a lightning bolt, sparks and a "Don't Punch!" sign.

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PROTOTYPE 28POLICEPRISONWORLDFIXES

Prison escape fixes

New punch-box cage: a small fenced area with barbed wire in the corner of the yard. Punch the box inside it 3 times and the gate in the prison wall behind it slides open.

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PROTOTYPE 23POLICEPRISONVEHICLESCOMBATWORLD

Cargo train, helicopters, boats and police rules

Cargo train on a railway loop past the village, dunes, depot and city: ride on it, rob the boxcars, crack the vault car with a keycard

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PROTOTYPE 22POLICEVEHICLESWORLD

World border

Invisible world border with a shimmering grid when you get close (from Floppaland)

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PROTOTYPE 21POLICEPRISONVEHICLESCOMBATWORLD

Police, gun shop, swimming and a new landscape

Switch teams with the TEAM button: police start in the prison police station with handcuffs, taser, road spikes, a pistol and a keycard

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PROTOTYPE 18POLICEPRISONVEHICLESWORLD

Classic HUD, 20 vehicles and a garage

New HUD: top bar with clock, prison schedule and money, key hints, round item slots, minimap with health and car health bars

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