- The Jewelry Store is now a four-level building. At one of the red X marks, hold E and a laser cuts a hole in the shop window; the glass piece falls in and you crawl through. The front door is for staff and police only
- Punch the display cases to break them (no more "Smash case" prompt): 4 punches each, and a case that grew back breaks with one. Lasers run along the side and back walls
- Lockdown: breaking the first case drops steel shutters over the windows and seals the gaps, so the only way out is up
- Level 1 is a camera floor with red spotlight circles sweeping between pillars, level 2 a laser floor with sweeping lasers you can barely see. Press the red GAS button to make them visible; the lasers across the exit stairs switch on and off
- The roof has a stair hut and a ladder down the back wall, or jump off with your parachute
- Police now notice criminals inside cars: they shoot at the car and its tyres, and at a slow car they pull you out with their handcuffs
- No items or weapons while you are handcuffed or knocked down
- Taser, handcuffs and road spikes are police only; switching away from police takes them off you
- Train vault: the breaching charge is a small blast with smoke and a bang, no longer knocks you over, and the heavy door swings open slowly
- Sprint with a gun out: the gun goes low, your arms swing like running, and aiming or shooting stops the sprint
- Gun models cleaned up: no more floating bits (the shotgun's pump grooves, triggers and trigger guards, rail teeth, bipod legs, revolver hammer)
- Garage: your saved paint, parts, engine and brakes go onto the car as soon as you open the garage in it. Saved setups are now clear cards with colour swatches and Load / Save buttons, and the one on your car is marked
- Trees no longer render inside out, and the filling stations now sit level with the road with a smooth driveway and a proper FOR SALE stall
- Fixed flickering stripes on the outside of the Jewelry Store